Monday, 31 August 2015

Racing Video Games

November 3rd, 2015... That night, we ride...



Need for Speed (2015) is an upcoming release currently under development by Ghost Games in Gothenburg, Sweden; Guildford, England; and Bucharest, Romania. It is being developed with the Frostbite 3 engine.
Electronic Arts published a press release on May 21st, 2015 highlighted key features in this upcoming title including it being a full reboot for the franchise, and not as a sequel to the Underground series.

It will feature deep customisation, authentic urban car culture, a nocturnal open world, and an immersive plot. The overall focus is on deeper levels of car culture than any previous Need for Speed title, and is centred around the player's car.
The look, tone, and real-world level of detail of this title is being shaped by EA's own car culture community - Speedhunters. The collaboration is in regards to research, authenticity, and development of the title's urban car culture with past, present, and emerging trends.

Story

Need for Speed (2015) allows the player to build their desired car through deep visual and performance customisation. The five different methods of progression will allow each player to create their own unique story, that can overlap across multiple paths, as they become the ultimate icon.
Players earn points towards their reputation as they perform driving maneuvers, stunts, feats, and destruction. Certain actions will contribute to the player's reputation with each of the driving icons as well as their overall reputation level.

Customisation

Performance

Cars can be altered with performance parts through a selection of unprecedented choices for tuning setups.
  • Engine
  • Exhaust
  • Forced Induction
  • Suspension
  • Transmission
  • Tyres

Tuning

Each vehicle can be further altered through tuning to create unique performance capabilities and fine-tune bespoke parameters. Installing higher performance parts opens up additional tuning options for handling.
  • Handling Style - A synopsis of the overall handling behaviour based on the overall tuning setup.
  • Brake Drift - Toggle whether it is possible to initiate a drift whilst braking.
  • Front Tyre Pressure - Choose a bias towards more or less pressure.
  • Rear Tyre Pressure - Choose a bias towards more or less pressure.
  • Steer Behaviour - Choose a bias towards a loose or tight steering response.
  • Steer Range - Choose a bias towards a wide or narrow turn radius.
  • Differential - Choose a bias towards a locked or open differential.
  • Downforce - Choose a bias towards more or less downforce.

Visual

Cars can be alterable visually with brand aftermarket parts.
  • Body Kits
  • Front Bumper
  • Rear Bumper
  • Side Skirts
  • Wing Mirrors
  • Trunk Lid
  • Hood
  • Spoiler
  • Sound System
  • Window Tint
  • Front Canards
  • Rear Canards
  • Headlights
  • Tail Lights
  • Licence Plate Text
  • Splitter
  • Diffuser
  • Wraps
  • Rims
    • Rim Size
    • Primary Colour
    • Secondary Colour
  • Tyres
  • Brake Discs
  • Brake Calipers
  • Body Paint
    • Hue
    • Saturation
    • Brightness
    • Metallic
    • Smoothness
    • Clearcoa  

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